![]() ![]() There's not long to go now until Resident Evil 3 releases on April 3rd. Fabiano doesn't go into detail on this at all, but considering that Capcom are clearly trying to add to the remake more than they're taking away, it'll be interesting to see what they'll put in place of this. Lastly, it seems there will no longer be multiple endings. ![]() Another change hinted at in the OPM interview is that Carlos Oliveira may have a larger role as a playable character, with Fabiano commenting that he'll "have his own interesting section to play through". The two remakes will also apparently be more interconnected than before, although Fabiano doesn't elaborate on this too much. Previously, all we knew about it was that it was a new multiplayer game, although Fabiano has now hinted it can fit alongside the events of both Resi 2 and Resi 3. You'll play as Carlos during a couple of sections throughout Resident Evil 3 and while he controls very similarly for the most part, there's one critical difference: Carlos doesn't actually dodge. We've gone through it in more detail here, although this was when it was operating under the name "Project Resistance". Capcom are mitigating this with the inclusion of Resident Evil Resistance, their new, self-contained multiplayer game. There won't be any multiplayer mode similar to the original's The Mercenaries. Resi 3 will be more focused on action than Resi 2, but it looks as though the sound design is still going to be stepped up even more, especially to make sure Nemesis is as terrifying as he can be. The lighting, too things like the shadow of a lamp somehow bent into the shape of a person, so you could never be too sure what you were seeing, all went towards raising your heart rate by a considerable amount. The Tyrant's terrifyingly loud footsteps, the sound of unknown enemies around the corner, and even Leon's own ridiculously ragged breathing, which always sounded too close to a zombie for comfort, all added to the tension in the game. ![]() Sound design was masterfully done in the Resi 2 remake. He also mentions that they'll be using similar techniques from Resident Evil 2 when it comes to sound design, as well as a number of the same sound designers. "Sound is very important, especially in horror games," he says, "and we are always working to ensure that sound design adds to that feeling of tension". This move, which was also in the original version of the game, allows you to react to enemy attacks. He does mention that there's a big focus on the sound design. One of the significant additions RE3 remake brings compared to RE2 remake is the dodge. There'll also be adjustments to gameplay, although Fabiano doesn't go into too much detail. This also opens up new possibilities for jump scares and run-ins with enemies, as even those who played the original now won't be able to plan for encounters in these newly accessible areas. The first key change is that whilst Resident Evil 3 won't be open world, it will have more areas open to exploration than in the original title perhaps so that places which were previously inaccessible will now be available for players to go in and snoop around. ![]()
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